


Scarab SRV is no longer missing projectiles.Scarab SRV radar schematic sizing has been improved.Improvements have been made to the Midnight Black paint job, which was appearing outlined.Landed Apex taxi will no longer randomly decide to disembark when keys are pressed in menus (These guys get a lot of calls):.Distance now correctly displays when remotely jumping your Fleet Carrier.Carrier jumps can no longer be accidentally scheduled by dragging or rotating the map with mouse.Ship kits no longer result in caustic damage being multiplied.Thank you for your patience as the team continued to look into this o7.Summary: Our friends, the Fuel Rats reported some time ago that teammate navlock would be engaged but not work as intended.This is HUGE.we'll be on standby for your feedback with this one.Reactivation mission bases will no longer be already powered up on arrival.In the 'UI' section below, there have been a number of notable changes made by the team. These have been labelled as clearly as possible for you. Take caution when investigating Thargoid controlled territory at abandoned settlements.Commanders who are entitled to one of these modules for their efforts and prior investigations can find theirs stored at the Orunmilla megaship.The Thargoid Pulse Neutraliser module has been added to Outfitting and Tech Broker at all rescue ships.This new mission can be found at mission boards in systems in the Alert or Invasion states.

A new mission to restore power to settlements and retrieve data from within Thargoid-controlled territory has been added.We'll keep you updated on progress across our social media and the Elite Dangerous Official Forum.īuckle up, Commanders! Flight checks are go. The Elite Dangerous 'Live' servers are now offline until approximately 15:00 BST, when they shall return with the update available to you. Update 15 is upon us and we're excited to share the full update notes for you here today.
